Epic Games reveals The State of Unreal for 2025

Epic games revealed the State of unreal In a keynote speech by CEO Tim Sweeney at the Unreal Fest in Orlando, Florida.
Epic Games unveiled a stunning technical demo with CD Projekt Red, the maker of the Witcher series, while it showed the technology behind the Witcher 4 on Unreal Engine 5.6. This message will taste the event, but our freelance writer Giancarlo Valdes is on the ground in Orlando. He will ship with more details and practical impressions. And yes, Epic does this revelation in the shadow of Disneyworld, while it skipped its traditional state of Unreal to the game Developers Conference in March.
Epic also showed AI Creator tools for his Metahuman platform for creating human avatars with realistic faces and Unreal editor for Fortnite (UEFN), the port for users generated by users. In recent years, UEFN has generated $ 722 million in income to makers of third parties to date. And the Epic Games Store now has developer and publisher partners paid more than $ 2.1 billion since the launch.
The State of Unreal Net ended and the audience got a glimpse of the advanced technologies that test and release Epic Games to help developers and makers to build great experiences.
The show started with a technical demo of CD Projekt Red – not the Witcher 4 itself, but a showcase of some of the technology that the new Witcher -Saga drives. Epic also revealed the newest about Unreal Engine 5.6, including important performance upgrades to enable teams to build large-scale open worlds that, like this technical demo, run smoothly on the current-gen-hardware.
The Witcher 4 Unreal Engine 5 Tech Demo

When Epic launched Unreal Engine three years ago, CD Projekt Red said it would collaborate with Epic to bring large open world support to the motorcycle. Together in the state of Unreal, they now revealed what they have worked on.
De Witcher 4 Unreal Engine 5 Tech Demo follows Witcher Ciri, a professional monster layer, while she explores the never-before-seen region of Kovir in the middle of a monster contract.
The Technical Demo offers an early view of a number of powerful new new open world functions of 5.6 in action-all fully active on PlayStation 5 with 60 frames per second with RayTracing-included the new, faster way to load open worlds via the fast geometiestrieing-plug-in.
While Ciri explores the bustling market of Valdrest, Epic sees how 5.6 deals with busy scenes full of high-fidelity characters and visual effects such as ML-Misverter. The technical demo also shows nanite brader – which offers a fast and memory -efficient way to achieve beautiful foliage density and loyalty, planned for release in UE 5.7.
UE 5.6: Open World Magic and Motor-First Animation

Unreal Engine 5.6 is now available for download! With this release, one of the most important goals was to enable developers to build super high F-Fidelity, large-scale open worlds that runs smoothly with 60 frames per second on consoles of the current generation, high-end PCs and modern mobile devices.
In addition to Open World functions, Epic made major steps in the direction of a real motor-first animation and rigging workflow, which eliminates the need for DCC. Epic also added the possibility for developers to author -Metahumans directly within the engine, which unlocks a more streamlined and efficient creative process.
With Metahuman 5.6, the digital human framework leaves early access and is now fully embedded in the unreal engine. Epic has updated the Unal -Engine Eula, so that Metahuman characters and animation can be used in any engine, such as Unity or Godot, as well as creative software such as Maya, Houdini and Blender, so that you can expect to see Metahumans in more places.
Metahuman Creator has now improved faithfulness thanks to improved materials, a larger scandatabase and improved models for processing scan data, plus new car drug flows that will greatly expand the range of available options, bodies and clothing.
The update also offers the possibility to generate real-time animation from almost every camera or audio with Metahuman animator and expands the Metahuman ecosystem with new plug-ins for DCCs, as well as integration with the Fab Marketplace.
Unreal editor for Fortnite: New IP, AI-driven developer assistant

Since Epic Uefn launched just over two years ago, players spent more than 11.2 billion hours
Over 260,000 live maker-made islands, which has resulted in $ 722 million paid to third parties
makers.
Epic continues to expand the tools and IP that are available for makers, and from 17 June makers can build Lego experiences brick-through-brick using the LEGO Brick Editor.
Exciting new IPs also come to UEFN with squid game planned for June 27, followed by Avatar: The Last Airbender and Star Wars IP.
Speaking of Star Wars, during the last season of Fortnite Battle Royale: Galactic Battle Epic introduced a Darth father NPC who uses conversation AI to respond when players speak to him. Epic takes what it has learned and shares the underlying technology with the creator community.
Later this year the company releases new tools for makers to build their own fascinating AI-driven NPCs in UEFN. As shown on stage in the state of Unreal, makers can use the new persona device to make characters with personalities with which players can talk. And Epic goes one step further, so that makers can not only stimulate NPC behavior and dialogue, but can also steer the core game itself.
Another AI tool that helps makers is the new Epic Developer Assistant, which is now available in Beta about the Epic Developer Community. Epic has built this AI-driven assistant to help you write verse code that DEVS can use in UEFN projects. It also offers answers, workflow guidance, excerpts and speeds up the development process of Fortnite Island.
Finally, the Beta scene funeral launches on 7 June. Scene Graph is a new fundamental layer for UEFN that unites editor and runtime views, making all the scene elements accessible through fresh. In the editor, the entities organizes hierarchical for fast, flexible world construction-this repeated items in prefabs for simpler management. During Runtime, Verscode can change the scene dynamically, from moving platforms to changing properties on lights. Scene funeral is designed from the ground to feed the future of UEFN.
DEVS can explore all new updates and improvements that come to UEFN in a blog post. In the Epic Ecosystem RealityScan 2.0, the coming weeks will be launched, which will unite the desktop and mobile versions under the name ‘RealityScan’. RealityScan 2.0 is full of new functions such as AI-driven masking, smarter image alignment and support for laser scans in the air. CD Projekt Red used realitys scan to capture natural objects in high loyalty for the Witcher 4 Unreal Engine 5 Tech Demo.
Epic also announced that FAB will be available this summer in the Epic Games -Launcher, making it easier for developers to get fantastic content and integrate them into their workflows. Loci has recently become a member of Epic and Epic, the AI technologies will integrate in FAB in the coming months to make automated activities, semantic search and improved IP moderation possible.
Updates come to the Epic Games Store

The Epic Games Store now has developer and publisher partners paid more than $ 2.1 billion since the launch. On Mobile, EGS now has a library with 70 great games and so far 40 million installations, and it is on schedule to hit 70 million by the end of 2025. To give publishers an even better deal, Epic Net has changed its initial turnover share to 0% for the first $ 1 million than 12% thereafter.
Netmarble announced that Mongil: Star Dive in October 2025 exclusively to the Epic Games store on PC comes as part of the Epic First Run program. The title will also come to mobile soon, so keep an eye on the mobile version of the Epic Games store.
Pre-loading is launched in September and gifting comes on time for the holidays, so that developers can donate games to friends on PC and Mobiel. EPIC also opens the self -publication of the Epic Games Store for developers and publishers on Android and iOS in Q3 2025.
Epic web stores come in July, giving developers an easy way to set up a store for the in-app purchases of PC and mobile games. Epic Web Shops enables partners to take advantage of leading income conditions and to pass on added value to players with bonus offers and epic rewards.
And last but not least, Epic’s renewed social functions will connect its PC and mobile players with game-independent voicechat, text chat and parties, together with robust game invitations for third-party games. This will be the building block for various innovative social functions in the store that will follow.